![]() Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. "Cutting" entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode. For example, in the E3 2010 trailer, Raiden tears a battery - in the form of a glowing mechanical spine - from a dismembered cyborg enemy, which he then crushes after absorbing energy from it to heal himself. Things which can be taken include life, energy, parts, ammunition, items, and occasionally information. "cut and take" ?), which involves "cutting" through enemies and "taking" parts from the bodies of dismembered cyborgs and robots. Players assume control of Raiden, protagonist of Metal Gear Solid 2: Sons of Liberty and supporting character in Metal Gear Solid 4: Guns of the Patriots.Ī key gameplay feature for the game is titled zan-datsu ( 斬奪, lit. Raiden uses "free slicing" mode to dismember an enemy The series' former tagline, "Tactical Espionage Action", has been replaced by "Lightning Bolt Action", to fit the new protagonist, Raiden the word raiden ( 雷電 ?) is Japanese for "thunder and lightning".įile:Metal Gear Rising Raiden Gameplay.jpg The game was announced at the Microsoft E3 2009 press conference, and is in development for PlayStation 3, Xbox 360 and Microsoft Windows. 19 on PlayStation 3 and Xbox 360.Metal Gear Rising: Revengeance, initially announced as Metal Gear Solid: Rising ( メタルギアソリッドライジング, , Metaru Gia Soriddo Raijingu ? ), is a hack-and-slash video game in the Metal Gear series by Kojima Productions. Metal Gear Rising: Revengeance launches Feb. Instead of tendrils or tentacles, Mistral's final design features two normal arms and fourteen additional "dwarf gekko arms" that she can attach or remove on the fly, depending on the weapon she wants to use.Ĭheck out the full design below. ![]() Cho decided to mold Mistral in the image of the typical female Metal Gear character - "a mysterious, alluring femme fatale with a tragic past."Ĭho listed a few important elements of Mistral's design, although some of them changed over the course of the iterative process: a cyborg body, a "slightly sick-looking face" and "something somewhat perverse/weird." He also wanted a helmet, but that was nixed by Saito, who didn't want to hide her face. Rising director Kenji Saito came up with the concept for Mistral: a woman with "tendril-like-objects " coming out of her that she could use in battle as whips. To discuss the design process, Cho explained his iteration on a cyborg named Mistral. Metal Gear Rising: Revengeance is in development at Platinum Games, not Kojima Productions, and the new studio wanted to ensure that the game stayed true to the franchise's roots as well as the requirements of an action game, said character artist Cho in a post on the Platinum Games blog.Ĭho, an artist responsible for designing enemies including cyborg soldiers, sub-bosses and bosses, characterized the aforementioned design tug-of-war as his biggest challenge, especially since he was following in the footsteps of Metal Gear character designer Yoji Shinkawa of Kojima Productions.
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